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pyelectroman

PyElectroMan is a Python port of 1992 PC game Electro Man (aka Electro Body, a cult game in Poland where it was developed).
Open repo on GitHubgithub.com/tosiabunio/pyelectroman
Python · ★ 8 · 3 forks · MIT · paperwork by the Cap'mmostly ai (inferred)light human (inferred)works-on-my-machine (inferred)other
listed 11 hours ago by tosiabunio · last checked 1 hour ago
The owner didn't write this. This repo never submitted itself. The Cap'm found it on a truffle trawl and wrote its paperwork from what GitHub already shows. Picked by hand by the Cap'm on 2026-09-11: a Python port of the 1992 DOS platformer Electro Man whose README says "Nearly all recent commits have been written by Claude Code.". 8 stars; MIT license. The owner did not submit this. Votes count; awards don't until the owner claims it.

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GitHub says
PyElectroMan is a Python port of 1992 PC game Electro Man (aka Electro Body, a cult game in Poland where it was developed).
created
2015-05-30 · pushed 3 months ago · 85 commits · 2 contributors
languages
Python 100%
paperwork
licensereadme 42% health
dependencies
no dependency graph (no manifest, or disabled) · OSV.dev, checked 11 hours ago

Disclosures, inferred by the Cap'm

slopbucket
vibe-coded
category
other
ai_generated
mostly
human_touch
light
status
works-on-my-machine
language (detected)
python
license (detected)
mit

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The Cap'm wrote this paperwork, not the owner. This repo never submitted itself to SlopScore. The Cap'm picked it by hand: a Python port of the 1992 DOS platformer Electro Man whose README says "Nearly all recent commits have been written by Claude Code.". It carries the MIT license. The disclosures above are his best guess from what GitHub shows.

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README — the repo's own words, folded up so the grading fits on one screen

PyElectroMan

A Python port of Electro Man (1992), also known as Electro Body — a cult classic platformer developed in Poland by xLand.

About

PyElectroMan is an ongoing effort to recreate the original DOS game in Python. The project originated as a personal exercise to improve Python skills rather than as a path toward a commercial release.

The port is based on the original (unreleased) source code and uses art assets from the game, licensed under CC BY-SA.

The original game can be played online at:

The DOSBox version, ready to run on modern Windows, is available for free at GOG.com.

Project History

Development began years ago but went dormant for roughly 15 years due to the complexity of the original codebase — 30+ years old, difficult to parse, and challenging to translate accurately.

With the advent of AI-assisted development, the project has been revived as a testbed for Claude Code. Nearly all recent commits have been written by Claude Code.

Development Philosophy

  • Conversion accuracy over code quality — the goal is to faithfully recreate original behavior, even when the source code is convoluted
  • Incremental progress — given the complexity, exact 1:1 conversion may not be achievable
  • AI-assisted development — exploring what's possible when AI handles the heavy lifting of legacy code translation

Status

🚧 Work in progress — not intended as a playable release at this time.

Useful debug info

PyElectroMan Debug Shortcuts

License

Acknowledgments

  • Original game by xLand (1992)
  • AI development assistance by Claude Code

Read the rest on GitHub

Scan report · 2026-09-11
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